2.1 Cement Hydration
The microstructure of cement paste is known to be complex
[10]. That is not surprising, since cement paste is formed from
a disordered aqueous suspension of irregularly-shaped cement
particles, which undergo random growth due to hydration
reactions. Since the original cement particles have a wide size
distribution and an average size of 15-20 micrometers [11], the
complex microstructure of cement paste extends over many length
scales, from small fractions of a micrometer to tens of
micrometers.
Neglecting chemical details, which, admittedly, is an over-
simplification, the reactive growth process that cement particles
undergo to produce cement paste can be thought of in the
following simple way [12]. The solid cement particles supply
calcium ions to the surrounding water via dissolution of surface
layers. These ions then react with silica-rich surfaces of
cement particles to form solid reaction products (surface
products) covering the cement particles, or spontaneously
nucleate in the pore space to form crystals (pore products),
which can then grow further by accretion. In cement paste, the
main surface product, calcium silicate hydrate, is denoted C-S-H,
and the main pore product, calcium hydroxide, is denoted CH,
where the usual cement chemistry shorthand notation is C=CaO,
Ss=SiO
2.2 Microstructural Model
In the last decade, a number of random growth or aggregation
models have been developed. These models, which employ very
simple random growth rules, have been shown to produce complex
aggregated structures, often with fractal morphology. Two
examples are the diffusion-limited aggregation (DLA) [15] and
Eden models [16]. In light of these models, it is not
unreasonable to suggest that the complex microstructure of cement
paste might be simulated using a few, relatively simple growth
rules, which are repeated many times. The model used in this
paper represents a realization of this approach.
The model operates on square or cubic arrays of pixels,
typically of edge length equal to 500 pixels in 2-d, and 100
pixels in 3-d, where each pixel is assigned to a single phase,
such as pore space or cement. Initially, a specified number of
cement particles (about 2000 in 3-d) are randomly placed in the unit
cell such that no two particles overlap, simulating the mixing
process. Periodic boundary conditions are used to eliminate any
artificial edge effects at the cell walls. The particles may be
from any size distribution, within the resolution limits of the
unit cell (1 to 100 pixels in 3-d). Model particle shapes, like circles
in 2-d or spheres in 3-d, may be used, but since the model is
based on a digital image representation of the cement particles,
digitized micrographs of actual particle shapes can also be used
as a starting point in 2-d or 3-d [17,18]. All the simulations described in
this paper are 3-d simulations.
The model operates by the iteration of cycles. Each cycle
consists of three steps: dissolution, diffusion, and reaction.
Figure 1 schematically describes the growth process.
In the dissolution step, any cement pixels in contact with a
water-filled pore space pixel attempt to take a step in a random
direction. The pixels whose step lands them in the pore space
dissolve, and each such pixel turns into a random diffuser. The
pixels whose random step would land them in a solid phase are not
allowed to move, and so remain at their original location,
undissolved. The number of pixels that dissolve are counted, and
the correct number of extra diffusing pixels are added at random
locations within the pore system, replacing pore space pixels, to
account for the correct amount of surface and pore product
formation. More precisely, if n pixels dissolve from off the
cement surfaces, (
Figure 1: Schematic diagram of cement paste microstructural
development algorithm.
During the diffusion/reaction steps, the dissolved pixels
move by executing random walks throughout the pore space.
Surface product pixels continue to move in this random fashion
until they encounter a cement surface, at which point they react
and attach to this surface. Once surface products are present,
diffusing surface product pixels can react and attach to these
surfaces as well. For any given step taken by a diffusing pore
product pixel, however, there is a non-zero probability that it
can nucleate at its present location. This probability decreases
exponentially as the number of diffusing pore product pixels
decreases [19]. After a pore product cluster has been
nucleated, other diffusing pore product pixels can aggregate onto
the cluster upon contact. When all diffusing pixels have reacted
or nucleated, the cycle is complete, and the next cycle begins
with a new dissolution step. Microstructural development is
complete when all cement pixels have reacted, or when all
remaining cement pixels are covered by surface product, and
therefore, are no longer available for dissolution. In 3-d
simulations, usually up to 90% of the original cement can be
hydrated using these simple rules.
The degree of hydration achieved after any completed cycle
is determined from analysis of the microstructure. Degree of
hydration (
S is the
ratio of the volume of surface products produced to the volume of
cement reacted, and
P
is the analogous ratio for the pore
products. The total volume expansion factor is defined as
T =
S +
P.
Typical ranges for these parameters, for
various types of portland cements, are 1.6 <
S < 1.9, and
0.4 <
P < 0.7 [13]. These parameters include the reaction
of tricalcium silicate (C3S), dicalcium silicate (C2S),
and the
less abundant aluminate phases. The very small amount of ferrite
phases present in cement were ignored in Ref. [13]. Somewhat
surprisingly, for a variety of cements, the value of
T is
fairly constant, around 2.3 ± 0.1 [13]. In the simulation model
to be described next,
S is taken to be
1.7, and
P is
taken to be 0.61, so that
T = 2.31. These particular values
are those realized in the hydration of pure C3S cement [14].
P n)
pore product and
[(
S - 1) n]
extra surface product diffusing pixels are added to the system at
random locations in the pore space in order to achieve the
correct volume of hydration products arising from the reaction of
the n dissolved cement pixels.
) is defined as the fraction of the original
cement that has been reacted, so that
= 0 when the
cement particles are first mixed with water, and attains a value
of 1 when hydration is complete. Another parameter that is
easily calculated in the model is the water:cement (w/c) ratio,
which is the weight ratio of water to cement in the initial
cement-water mixture, a parameter often quoted in the cement
literature . If f is the solid volume fraction, and 1-f is the
water volume fraction, then the water:cement ratio w/c is given by
w/c = (1 - f) / (3.2 f),
where 3.2 is the specific gravity of portland cement. The
original porosity of a cement/water mixture, defined as the
volume fraction of pore space, is then also equal to f.
Next: Percolation Properties of the Pore Space
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