Gloss Rendering Test


Test environment

A sphere floating by 3 diffuse planar surfaces. The sphere is illuminated by a set of 9 spherical light sources, located just behind the viewer.

Assumptions

Subsurface scattering (which is a free parameter in the model I am using) is set to zero. A homogeneous surface (required by the model) is also assumed. Test images are shown for the index of refraction of the binder (n ~ 1.5) and for the index of refraction of the pigment particles (n ~2.6).

Image 1: n =1.5,
sigma= 0.01 micron, tau=0.01 micron.
This image shows that the model can produce a high gloss (mirror-like) surface.

   

Images 2 and 3: n= 1.5,
low roughness case (sigma=0.055 micron, tau=.039 micron), and
high roughness case (sigma=0.15 micron, tau=.123 micron).

   

Images 4 and 5: n= 2.6,
low roughness case (sigma=0.055 micron, tau=.039 micron), and
high roughness case (sigma=0.15 micron, tau=.123 micron).